The ancient civilization on Pluto was known for its ability to manipulate spacetime, and while the Historians explore their infinite corridors, you've noticed a strange set of physics-defying stones.
At first glance, they seem like normal stones: they're arranged in a perfectly straight line, and each stone has a number engraved on it.
The strange part is that every time you blink, the stones change.
Sometimes, the number engraved on a stone changes. Other times, a stone might split in two, causing all the other stones to shift over a bit to make room in their perfectly straight line.
As you observe them for a while, you find that the stones have a consistent behavior. Every time you blink, the stones each simultaneously change according to the first applicable rule in this list:
- If the stone is engraved with the number
0
, it is replaced by a stone engraved with the number1
. - If the stone is engraved with a number that has an even number of digits, it is replaced by two stones. The left half of the digits are engraved on the new left stone, and the right half of the digits are engraved on the new right stone. (The new numbers don't keep extra leading zeroes:
1000
would become stones10
and0
.) - If none of the other rules apply, the stone is replaced by a new stone; the old stone's number multiplied by 2024 is engraved on the new stone.
No matter how the stones change, their order is preserved, and they stay on their perfectly straight line.
How will the stones evolve if you keep blinking at them? You take a note of the number engraved on each stone in the line (your puzzle input).
If you have an arrangement of five stones engraved with the numbers 0 1 10 99 999
and you blink once, the stones transform as follows:
- The first stone,
0
, becomes a stone marked1
. - The second stone,
1
, is multiplied by 2024 to become2024
. - The third stone,
10
, is split into a stone marked1
followed by a stone marked0
. - The fourth stone,
99
, is split into two stones marked9
. - The fifth stone,
999
, is replaced by a stone marked2021976
.
So, after blinking once, your five stones would become an arrangement of seven stones engraved with the numbers 1 2024 1 0 9 9 2021976
.
Here is a longer example:
1234567891011121314151617181920Initial arrangement:
125 17
After 1 blink:
253000 1 7
After 2 blinks:
253 0 2024 14168
After 3 blinks:
512072 1 20 24 28676032
After 4 blinks:
512 72 2024 2 0 2 4 2867 6032
After 5 blinks:
1036288 7 2 20 24 4048 1 4048 8096 28 67 60 32
After 6 blinks:
2097446912 14168 4048 2 0 2 4 40 48 2024 40 48 80 96 2 8 6 7 6 0 3 2
In this example, after blinking six times, you would have 22
stones. After blinking 25 times, you would have 55312
stones!
Consider the arrangement of stones in front of you. How many stones will you have after blinking 25 times?
Brute-force solution. Keep track of all stones in a single array, recalculating the entire array for every "blink".
12345678910111213141516171819202122const allStones = allStones.map((stone) => {
if (stone === 0) {
return [1];
}
const stoneStr = `${stone}`;
if (stoneStr.length % 2 === 0) {
const newStone1 = z.coerce
.number()
.parse(stoneStr.slice(0, stoneStr.length / 2));
const newStone2 = z.coerce
.number()
.parse(stoneStr.slice(stoneStr.length / 2, stoneStr.length));
return [newStone1, newStone2];
}
return [stone * 2024];
});
The Historians sure are taking a long time. To be fair, the infinite corridors are very large.
How many stones would you have after blinking a total of 75 times?
Part 2 uses a completely different algorithm than Part 1. Keep track of stone counts instead of individual stones.
1234567891011121314151617181920212223242526const stoneCounter = Object.entries(stoneCounter).reduce(
(accumulator, [stoneStr, count]) => {
const stone = z.coerce.number().parse(stoneStr);
if (stone === 0) {
add(accumulator, "1", count);
} else if (stoneStr.length % 2 === 0) {
const newStone1 = z.coerce
.number()
.parse(stoneStr.slice(0, stoneStr.length / 2));
const newStone2 = z.coerce
.number()
.parse(stoneStr.slice(stoneStr.length / 2, stoneStr.length));
add(accumulator, `${newStone1}`, count);
add(accumulator, `${newStone2}`, count);
} else {
add(accumulator, `${stone * 2024}`, count);
}
return accumulator;
},
{} as Record<string, number>
);
Part 1 Time | Part 1 Rank | Part 2 Time | Part 2 Rank |
---|---|---|---|
00:11:17 | 2,746 | 01:21:55 | 6,057 |
The real trick to Part 2 is not track each stone individually, but to count the number of stones with a given value. That way, we can do a single check and update all of the stones with that value. I rarely use JavaScript's reduce
method, so good opportunity to get more familiar with it!
This took a bit of fiddling around though, and I didn't think to do this until I tried a few other methods:
For the first attempt at Part 2, I tried the brute-force method on Part 2, but it soon slowed down to a halt after ~35 blinks.
For my second attempt at Part 2, I drew out a tree-diagram of "base numbers" branching out to other "base numbers". I was hoping to reduce the problem down to some complicated maths, and created a bit of code (now scrapped) to help build these trees. I was basically set on this method, until I fed in my input values. The first "large" input value (4841539
) blew up the JavaScript runtime in my browser with a Maximum call stack size exceeded
error.
A partial tree diagram of base numbers to other base numbers, drawn on my whiteboard